Pricing compressors for my studio

•July 31, 2008 • 1 Comment

Well I have been looking at Field mixers with Phantom power for my Condensor mics. I have the mics picked out getting 2 of them for when I get my cams one for the boom mic and one for ambient sound.

Mixer one no Compressor

Compressor 2 Field Mixer Digital Compression

Field mics:

I like these because they can be fitted to a boom mic or a studio stand.

Perfect for any sound effect I may have to film myself. And for the field theGame has a condenser mic built in and I will have these 2 as well.

The big one for the boom. and the smaller one on the ground picking up the background noise on a seperate channel.

How to uv map tutorial

•July 30, 2008 • Leave a Comment


Well I made a how to uv map a zbrush tool in a 3rd party 3d app. here it is enjoy hope it helps and is clear.I tried it to make it simple as possible.

now the final uv map I would make alot better but it should get you started the right way of doing things.

Click the photo twice to blow it up its resolution is 1024 wide by 10k height so its nice and big for you.


Math more math 2+2 =

•July 22, 2008 • Leave a Comment

// Math Tests Infamouskiller
//           * / =
//           operations
#include <cstdio>
#include <cstdlib>
#include <iostream>
using namespace std;

int main(int nNumberofArgs, char* pszArgs[])
{
int n1 = 10;
int n2 = 13;
int n3 = 54;
int n4 = 56;
int var = n1 * n2;
int var2 = n3 + n4;

cout << (n3) << ” Add ” << (n4) <<” =  “  ;
cout << (var2) ;
cout << “\n”;

cout << (n1) << ” Times” << (n2) <<” =  “  ;
cout << (var) ;
cout << “\n”;

system(“PAUSE”);
return 0;
}

MY math owns

•July 21, 2008 • 1 Comment

You love it making my own math operations I have so much learning to do Ugh…

// Math Tests Infamouskiller
//           * / =
//           operations
#include <cstdio>
#include <cstdlib>
#include <iostream>
using namespace std;

int main(int nNumberofArgs, char* pszArgs[])
{
int n1 = 10;
int n2 = 10;
int var = n1 * n2;

cout << (n1) << ” Times” << (n2) <<” =  “  ;
cout << (var) ;
cout << “\n”;
system(“PAUSE”);
return 0;
}

lesson 4

•July 21, 2008 • Leave a Comment

// BitTest – initialize two variables and output the
//           results of applying the ~,& , | and ^
//           operations
#include <cstdio>
#include <cstdlib>
#include <iostream>
using namespace std;

int main(int nNumberofArgs, char* pszArgs[])
{
// set output format to hexadecimal
cout.unsetf(cout.dec);
cout.setf(cout.hex);

// initialize two arguments
int nArg1;
nArg1 = 0×1234;

int nArg2;
nArg2 = 0×00ff;

// now perform each operation in turn
// first the unary NOT operator
cout << “Arg1          = 0x” << nArg1 << “\n”;
cout << “Arg2          = 0x” << nArg2 << “\n”;
cout << “~nArg1        = 0x” << ~nArg1 << “\n”;
cout << “~nArg2        = 0x” << ~nArg2 << “\n”;

// now the binary operators
cout << “nArg1 & nArg2 = 0x”
<< (nArg1 & nArg2)
<< “\n”;
cout << “nArg1 | nArg2 = 0x”
<< (nArg1 | nArg2)
<< “\n”;
cout << “nArg1 ^ nArg2 = 0x”
<< (nArg1 ^ nArg2)
<< “\n”;

// wait until user is ready before terminating program
// to allow the user to see the program results
system(“PAUSE”);
return 0;
}

Found a c4d Tablet install tut

•July 21, 2008 • Leave a Comment

I found a tablet install video on the net I was pissed cause I brang alot of uvmaps into ps3 for its tablet features I never draw with a mouse. But in C4D BP3 I couldnt get the tablet to work Im happy its now working and my workflow will be easier texturing in bp3. I expec tto use PS still of course.

Zbrush to c4d to zbrush to c4d back to zbrush

•July 21, 2008 • Leave a Comment

O ya I forget to tell you I got alot of cinerversity zbrush intergration videos and expect to see A awsome t2 robot model as I am already 80% done with him. It covers brining a low poly mesh using displacement to bring back the detail. changing the model then bringing back to zbrush and getting all 5 sub div levels back after changing a model, in zbrush.

something I didnt know was so easy.I know how to export to c4d obviously but was confused on how to get back this will make some great workflow.

And the Huge aspect BP UV MAPPING MY LOVE enough said. Zbrush Body paint UV mapping will own plus PS cs3.

anyways I will be doing those tuts soon as c4d and zbrush are my main apps for my 3d carreer.

Oh and heres a render of T2 in zbrush I have been working on him for my project I still dont have a HD cam to film the scene yet. and my digital cam only does 15 fps far cry from the natural 30.

So I will have it finished by next month ill spend a day here and there not to much work maybe a day and half to get rdy for post.

C++++ again

•July 21, 2008 • Leave a Comment

Well if you havnt noticed I have been neglecting my c++ studies. I am a little angry as this is a very major part. Of my carreer not only for the DX game engines I want to make. But plugins for my 3d apps would be nice especially if I can sell em. And c4d appearently loves c++.

Anyways so  the Next week is c++ week so dont expect much. I must get some c++ studies done.

In my defense I really hate coding its so damn boring.and confusing but o well its what I love.

Anyways so c++ for dummies im on page 50 its 400 pages hope to finish at least half by the end of the week.

My video

•July 21, 2008 • Leave a Comment

Well me and some friends this weekend shot some video with the props heres a test video of some effects.

Ill later get my compositing cameras 2 of them actually there 1080i Semi pro Cameras. They should do nicely. And I plan on picking up 5 pencil cams and a cheap laptop to capture data for mocap.

With 1 HD cam as perspective and the 2nd for right the rest don’t need to be HD just the main persp.

Cam x 2 Sony HD 1920×1080 High speed shutter 60 frames is all I will need.

Enjoy the Vid Soon I will be making some ufo vids or a Star wars ship or something. Going to use Pftrack and Fusion for this.

And of course my love c4d for the 3d renderings.It feels nice to be a gangster at c4d :P

Oh and I made some insect this weekend to for fun coded different wing movements thats about it.

Combustion Blows

•July 16, 2008 • Leave a Comment

Well I think I have found it Ive got combustion synth eyes and PFtrack Zbrush AE AVID PS illistrator So many skills plus my awsome guns.

This is going to be fun I  will be making an awsome video soon I can see it already Jedi vs COD 4 who will win. something fun!

Damn you C++ !!!!

It feels so nice to hit advanced 3d composting effetcs I have worked long for this. C++ is going to be put down for a bit ill do it when I can.

I use Cinema4d but its still appicable.