Well I have been looking at Field mixers with Phantom power for my Condensor mics. I have the mics picked out getting 2 of them for when I get my cams one for the boom mic and one for ambient sound.
// BitTest – initialize two variables and output the
// results of applying the ~,& , | and ^
// operations
#include <cstdio>
#include <cstdlib>
#include <iostream>
using namespace std;
int main(int nNumberofArgs, char* pszArgs[])
{
// set output format to hexadecimal
cout.unsetf(cout.dec);
cout.setf(cout.hex);
// initialize two arguments
int nArg1;
nArg1 = 0×1234;
int nArg2;
nArg2 = 0×00ff;
// now perform each operation in turn
// first the unary NOT operator
cout << “Arg1 = 0x” << nArg1 << “\n”;
cout << “Arg2 = 0x” << nArg2 << “\n”;
cout << “~nArg1 = 0x” << ~nArg1 << “\n”;
cout << “~nArg2 = 0x” << ~nArg2 << “\n”;
I found a tablet install video on the net I was pissed cause I brang alot of uvmaps into ps3 for its tablet features I never draw with a mouse. But in C4D BP3 I couldnt get the tablet to work Im happy its now working and my workflow will be easier texturing in bp3. I expec tto use PS still of course.
O ya I forget to tell you I got alot of cinerversity zbrush intergration videos and expect to see A awsome t2 robot model as I am already 80% done with him. It covers brining a low poly mesh using displacement to bring back the detail. changing the model then bringing back to zbrush and getting all 5 sub div levels back after changing a model, in zbrush.
something I didnt know was so easy.I know how to export to c4d obviously but was confused on how to get back this will make some great workflow.
And the Huge aspect BP UV MAPPING MY LOVE enough said. Zbrush Body paint UV mapping will own plus PS cs3.
anyways I will be doing those tuts soon as c4d and zbrush are my main apps for my 3d carreer.
Oh and heres a render of T2 in zbrush I have been working on him for my project I still dont have a HD cam to film the scene yet. and my digital cam only does 15 fps far cry from the natural 30.
So I will have it finished by next month ill spend a day here and there not to much work maybe a day and half to get rdy for post.
Well if you havnt noticed I have been neglecting my c++ studies. I am a little angry as this is a very major part. Of my carreer not only for the DX game engines I want to make. But plugins for my 3d apps would be nice especially if I can sell em. And c4d appearently loves c++.
Anyways so the Next week is c++ week so dont expect much. I must get some c++ studies done.
In my defense I really hate coding its so damn boring.and confusing but o well its what I love.
Anyways so c++ for dummies im on page 50 its 400 pages hope to finish at least half by the end of the week.
Well me and some friends this weekend shot some video with the props heres a test video of some effects.
Ill later get my compositing cameras 2 of them actually there 1080i Semi pro Cameras. They should do nicely. And I plan on picking up 5 pencil cams and a cheap laptop to capture data for mocap.
With 1 HD cam as perspective and the 2nd for right the rest don’t need to be HD just the main persp.
Cam x 2 Sony HD 1920×1080 High speed shutter 60 frames is all I will need.
Enjoy the Vid Soon I will be making some ufo vids or a Star wars ship or something. Going to use Pftrack and Fusion for this.
And of course my love c4d for the 3d renderings.It feels nice to be a gangster at c4d
Oh and I made some insect this weekend to for fun coded different wing movements thats about it.
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